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3D Real-Time Visual Artist

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3D Real-Time Visual Artist

Posted 16 January 2024
Salary Negotiable
LocationSweden
Job type Contract
Discipline Design Studio
Reference60928_1705424267
Contact NameCathy Erzen

Job description

Position Title: 3D Real-Time Visual Artist

Duration: Contract

Location: Gothenburg, Sweden

Description of the assignment

  • As a 3D Real-Time Artist, you will work together with our automotive team and develop cutting-edge real time HMI experiences and concepts.
  • The scope includes HMI design for infotainment, driver information, telematics and other car functions with both digital and physical user interfaces, to support and enhance the driving experience.
  • You will mainly be focusing on creating 3D content within Blender or other creation tools, and implement your work to 3D game engines such as Unity or Unreal.
  • You will work closely together with Developers and
  • UI/UX designers to achieve concepts for the next generation of HMI systems.
  • Together, you set the vision for a future HMI experience.
  • You have extensive knowledge across the 3D artist pipeline, strengths in technical art and UI development is an advantage.
  • Knowledge of optimization best practices is preferred as the assignment leads to design and development of a system that should be run on a mobile/embedded platform.

Qualifications and skills required for the role

  • 3+ years development within 3D Engines such as Unity/Unreal Engine
  • Environment creation
  • Shader Creation
  • Lighting
  • Texturing
  • Rigging
  • Animation
  • Particle System
  • 3+ years 3D creation in Blender or equivalent 3D creation software, including animation, texturing, modeling
  • Substance Designer, Painter
  • Version Control knowledge (e.g. Git, Perforce)
  • Familiar with 3D Real-Time production tools, workflow and pipeline
  • Fast Iteration workflow
  • Each individual in our team has a high level of responsibility and mandate and is expected to be able to work autonomously
  • Fluent in English, spoken and written

Nice to have:

  • Video Game 3D artistic work experience
  • Experience with Android, iOS app projects
  • Adobe Creative Cloud (e.g. Photoshop, Illustrator)
  • Optimization practices for low-end platforms (Mobile, Embedded)
  • 2D design capabilities

Personal attributes

  • Strong drive, independent and confident.
  • Excellent communication skills.
  • A 'people person' with the ability to listen and foster a good team culture.
  • Creative and innovative but structured, methodical, and analytical with good planning skills.
  • Flexible and able to work under constrained time schedules and frequently revised circumstances.

IT/SW requirements (if applicable)

  • Main AIs you will work with are Stable Diffusion and mid journey.